Trench Decay: Major Orders and the Shared War
Understand cross-server Major Orders, separate the shared war from local campaigns, and plan rewards around the active objective.
Trench Decay Major Orders connect players across every server through a live world map. Treat them as the community's shared war objective, separate from the stage path and chapter progression inside your own squad's campaign.
This related gameplay video provides context for the campaign and equipment decisions below.
Start with the shared objective
The developer describes Major Orders as a live system involving all players and all servers. Your group participates in a broader effort rather than owning a separate version of the world war. Check the game's active objective before planning a session around a previous order.
I would use the current order to give a cooperative session a purpose, then keep the squad's immediate combat decisions practical. A global objective still needs a group that can manage its own equipment and survive its encounters.
| Scope | Meaning |
|---|---|
| Your squad | Handles the path and encounters of its current run. |
| All servers | Contribute to the live world map and Major Orders. |
| Reward planning | Use the actual order conditions and earned balance. |
Do not turn a local choice into a global rule
Your campaign route is the path your squad takes through a run. It is not the same decision as the shared world map. Keep that distinction clear when comparing a stage guide with an announcement about war progress.
A walkthrough can help you handle a local encounter without telling you the exact state of the community's next order. Use the live game for the active shared objective and the relevant campaign guide for the stage you are trying to finish.
Keep a reward goal separate from a timer guess
Major Order rewards can be one route toward Medals, but an order's actual conditions belong to the active game. Avoid planning a purchase around an assumed finish time or a reward copied from another campaign.
Choose a session you can participate in effectively, then spend according to the balance you actually have. A community objective is a good reason to cooperate, not a guaranteed hourly earning schedule. Your squad's ability to finish its run remains part of the plan.
Major Order questions
Is each server fighting an unrelated world war?
The developer describes the system as shared across servers.
Is this the bunker route map?
No. The local path and global war have different jobs.
Where is the map overview?
The world-map guide develops that distinction.