5MVISITSThe developer-advertised 5-million-visit bonus for TRENCH: DECAY.
Survive the campaign. Support your squad. Shape the shared war.
Trench Decay is a squad PvE roguelite shooter on Roblox. Use this wiki to prepare for changing campaigns, compare weapons and classes, claim listed rewards, and plan the Medals you want to save for your next useful purchase.
Independent fan wiki. Roblox and studio rook. provide the official game and support.
These dates describe newly published or revised TRENCH: DECAY wiki articles. They do not label every subject as a new game patch. Open the specific guide for the equipment, reward claim, or support role you want to understand.

Understand Aegis stamina drain, temporary shield breaks, movement and attack limits, and the difference between item and class access.

Distinguish preset Defense kits from custom Inventory loadouts, then assign each available slot a useful role without copying mode-specific limits.

Learn the Demolisher's four-shell alternate fire, 16-shell magazine, recoil and range limits, and its Trench Diggers bundle route.

Handle the Hand Cannon's self-blast risk and manual reload, then find its Buried Line or Railway discovery routes.

Use the Lewis Gun's large magazine while managing recoil and heavy movement, then distinguish discovery from Armoury and bundle purchases.

Plan around the MG-08's 100-round sustained fire, heavy handling, slow reload, and Entombed In Steel bundle route.

Understand random weapon traits, separate them from temporary bunker cards, and weigh gambit drawbacks before spending dogtags on rerolls.

Recognize firearm and melee families in the Field Journal, then connect a weapon choice to campaign progression and acquisition.

Understand chapter scaling, bunker route votes, faction symbols, and gas hazards before confusing your campaign with the shared world war.
Four longer TRENCH: DECAY guides add the detail behind a run: campaign hazards, shield trade-offs, the Ossuary boss, and several themed bundles. Each is a separate reading task, chosen for a practical player question rather than its publication date.

Learn campaign chapters, bunker route votes, and gas hazards, then distinguish your squad's run from the shared Major Order war.

Compare Aegis blocking with ordinary melee offense, plan around stamina, and distinguish modifiers that remove player or enemy guns.

Handle Jaeger's focused target, twin guns, destructible charge, and close attacks, then use headshots and reload windows in The Ossuary.

Compare themed Warbond equipment and listed Medal prices, distinguish bundles from individual guns, and preserve your next class or tool reserve.
Your first campaign is a chance to learn the cooperative rhythm, not a demand for a perfect weapon collection. Start with a familiar gun and a squad you can follow. Keep the opening tutorial separate from the full campaign so you do not spend the introduction looking for menus that have not appeared yet.
A useful first session Reach the main interface, join the squad's campaign, and leave with one specific improvement you want to make on the next attempt.
Build a manageable openingEntry, equipment, cooperation, and the next attempt answer different parts of getting started.
You have launched the experience but still see tutorial prompts.
You are preparing for a first full squad attempt.
The squad is fighting through the campaign.
An attempt has shown which part of your opening is awkward.
A new item is a collection goal. A manageable campaign is a play goal. Keep the two separate while learning TRENCH: DECAY.
Read the beginner walkthroughThe developer lists 5MVISITS for 800 Medals. Treat the bonus as help toward a purchase you already want, rather than a reason to spend the whole balance. The source check describes the game-page listing; it does not claim a personal redemption on every account.
5MVISITSThe developer-advertised 5-million-visit bonus for TRENCH: DECAY.
For general campaign flexibility, start with the BAR before choosing a more committed specialist. This TRENCH: DECAY shortlist weighs handling, the job each item performs, and the drawback your squad must accommodate. Grades express editorial priorities, not official ranks or a measured DPS table.
This ordering favors adaptable campaign use. A heavy gun or shield can be better for a particular squad job even when it sits below the flexible rifle here.
Choose it for varied TRENCH: DECAY encounters when you want one adaptable gun; preserve a reload window instead of firing without a plan.
Bring it when your squad can support a sustained-fire position. If the campaign demands constant movement, prioritize handling over magazine size.
Choose it for a defensive contribution in TRENCH: DECAY. Leave recovery space before stamina empties instead of expecting uninterrupted protection.
Use it when you have room for the blast and the reload. For a dependable everyday firearm role, start with a gun whose handling you already manage.
Recommendations favor general campaign flexibility rather than an official damage ranking.
At Level 5, normal TRENCH: DECAY classes commonly cost 150 Medals. Spend that on a job you want to perform: recovery, supplies, or fortifications. Enlisted is already available, so learning the campaign does not require buying every role before your first useful run.
Think about the next sessions you intend to play. The class should give your group a useful contribution that you actually enjoy.
A gun found during a TRENCH: DECAY mission and a gun available for later purchase are different stages. The weapon-unlock walkthrough describes finding it in the field, extracting with it, and then purchasing the unlocked entry with Medals. Keep survival in the plan before spending toward the gun.
Each stage resolves a different part of the acquisition. Owning Medals alone does not replace the discovery step in this route.
Pick up the actual gun rather than assuming that seeing its name in a journal is the unlock. Keep it attached to the run you intend to finish. The campaign still needs a loadout you can handle while pursuing that goal.
Bring the weapon through extraction. I would protect a manageable finish over detouring into another unfamiliar encounter after finding the gun you wanted. A weapon goal is easier to finish if you keep its final stage focused on extraction.
Use Medals for the unlocked purchase when it fits your equipment budget. Keep the individual price separate from a bundle that also includes cosmetics. A wider collection set and the single gun can be different spending goals.
The bunker map belongs to your squad's TRENCH: DECAY run. Read its path marks and faction symbols before voting, then keep the choice separate from the live world map. A local route is preparation for your next stage; the global map tracks a war shared across servers.
Dotted and solid lines answer different route questions.
A branch gives the squad a choice; a single route does not produce the same prompt.
The symbol identifies the faction in that bunker.
Use your actual TRENCH: DECAY Medal balance, then protect the amount you want to keep before choosing an optional purchase. The numbers below are illustrative budgets, not a balance taken from an account. A normal class and a wider Warbond belong to different spending decisions.
Subtract the reserve first. The 300 spendable Medals cover a 150-Medal class and leave another 150 outside the protected amount. Normal Level 5 access is still a separate condition; affordable arithmetic does not grant the class by itself.
The example buys one class. It does not recommend buying two roles just because the spendable amount could cover both.
Merciless Munitions is listed at 3,500 Medals for a wider set including the Lewis Gun. That is a bundle price, not the individual gun's universal cost.
Start with the specific TRENCH: DECAY symptom. A slide that never begins, a dodge that is not unlocked, an overshooting crosshair, and a dark screen are different problems. Fix the condition or preference behind that problem before replacing your entire setup.
You press the slide input without getting the running slide you expected.
Condition to checkThe action starts while running; it is separate from the class-perk dodge.
You expect a movement action that is not available or use the forward direction.
Condition to checkDodge needs the class perk and does not go forward.
The target keeps slipping past your aim, or a dark passage hides the shapes you need to follow.
Condition to checkSensitivity and display comfort are different Preferences questions.
No. This is an independent player resource. Roblox and studio rook. provide the game and official services. The site explains mechanics and publishes its own recommendations; its grades are not developer ranks. Use the official experience and community destinations for announcements or support.
No. TRENCH: DECAY Major Orders and the live world map connect players across servers. A chapter belongs to your local run and increases enemy health and newly found weapon power. Keep the community objective separate from the immediate equipment and route decision your squad faces.
An article date marks publication or revision here. A patch needs its own game announcement and release context. The update guide separates the advertised version from the earlier Into The Deep change, while a code review date identifies when the developer listing was checked.
The TRENCH: DECAY developer says weapons, gamepasses, and cosmetics can be unlocked through free play. Individual items still have their own requirements. Start with a manageable squad and familiar equipment, then choose the earned role or weapon goal you actually want.
No. It divides the balance left after your reserve by the purchase cost you enter. It does not infer a rare result, weapon perk, or future earning rate. Count a whole bundle as one purchase when using its full price, and keep the calculation separate from its contents.